Town: Píebë-yëthe Bî

Píebë-yëthe Bî

Píebë-yëthe Bî
Example Iron Elven architecture.
StateUnion of Engineers
ProvenceKo-13nhun Zone
RegionDususapoz̄u Woods
Founded1242
Community LeaderCity Manager Brêpí Fyëmëm
Area5 km2 (2 mi2)
Average Yearly Temp26°C (78°F)
Average Elevation2640 m (8661 ft)
Average Yearly Precipitation244 cm/y (96 in/y)
Population1381
Population Density276 people per km2 (690 people per mi2)
Town AuraMysticism
Naming
Native namePíebë-yëthe Bî
Pronunciation/ˈp˔ebë/ /ˈjëʃe/
Direct Translation[red] [concrete; pavement]
Translation[Not Yet Translated]

Píebë-yëthe Bî (/ˈp˔ebë/ /ˈjëʃe/ [red] [concrete; pavement]) is a subtropical Town located in the Ko-13nhun Zone of the Union of Engineers.

The name Píebë-yëthe Bî is derived from the Iron Elvish language, as Píebë-yëthe Bî was founded by Shesho Shonhêv, who was culturaly Iron Elven.

Climate

Píebë-yëthe Bî has a yearly average temperature of 26°C (78°F), with its average temperature during the summer being a warm 29°C (84°F) and its average temperature during the winter being a pleasant 24°C (75°F). Píebë-yëthe Bî receives an average of 244 cm/y (96 in/y) of precipitation, most of which comes in the form of rain during the summer. Píebë-yëthe Bî covers an area of nearly 5 km2 (2 mi2), and an average elevation of 2640 m (8661 ft) above sea level.

Overview

Píebë-yëthe Bî was founded durring the early 13th century in summer of the year 1242, by Shesho Shonhêv. The establishment of Píebë-yëthe Bî was plagued by a lack of willing colonists. After attempts to pay people to resettle failed Shesho Shonhêv struck deals with nearby nations and communities to establish Píebë-yëthe Bî as a prison colony.

Píebë-yëthe Bî was built using the conventions of Iron Elven durring the early 13th century. Naturaly, all settlmentss have their own look to them, and Píebë-yëthe Bî is no diffrent. The town's buildings feature plaster covered brickwork used to form structures with an emphasis on symmetry, proportion, geometry and the regularity of parts. Orderly arrangements of columns, pilasters and lintels, as well as the use of semicircular arches, hemispherical domes, niches and aediculae can be found everywhere such that only size of building and yard can be used to measure the general prosparity of a given building's owners due to a general wealthy feeling the style gives off.

Píebë-yëthe Bî is buildings have been located at convienant points along the swamp Píebë-yëthe Bî was built upon. Navigating the town is therefore a little chalanging as the distance between buildings verris greatly and the restrictive packed earth streets flow where they are able to be made rather than folowing the most convienant paths. The town rests behind a thick wall made from clay bricks. The wall has all of the proper fortifications and is well made. Unfortuantly the nature of clay brick leaves it quite vulnerable to siege equipment, though the thickness of the wall lends it simmilar resistnace to a thinner hardrock wall. The millitarily questionable fortifications have not been wellmaintained over the years, and while functional are in dire need of some loving care and perhapse light renovation.

A look around Píebë-yëthe Bî has something terribly wrong with it. It’s impossible to put one’s finger on, but something is horribly wrong. Maybe it’s the way fog blankets the ground, but only in the connors of places. Maybe it’s the vermin scutteling between shadows in the corner of your eyes. Perhaps it’s the overcast sky which seemed to creep out of nowhere, or the distant howling of wolves. Maybe it’s everything together. Regardless, you do not feel it would be wise to remain in Píebë-yëthe Bî long.

Civic Infrastructure

Píebë-yëthe Bî has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Píebë-yëthe Bî. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Píebë-yëthe Bî's parks.

Píebë-yëthe Bî has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Píebë-yëthe Bî.

Píebë-yëthe Bî has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Píebë-yëthe Bî has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Píebë-yëthe Bî has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Píebë-yëthe Bî's public wards, blessings, and other arcane systems.

Píebë-yëthe Bî possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Town. Píebë-yëthe Bî's grid is powered by a god's will and kindness.

Píebë-yëthe Bî has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Píebë-yëthe Bî's natural decorations nor waterways.

Píebë-yëthe Bî has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Píebë-yëthe Bî has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Píebë-yëthe Bî's bank was built using a different architectural style from the rest of the town. The style used is characterized by dynamic designs and complex architectural plan forms; intended to heighten feelings of motion and sensuality, and frequently based on the oval. It made extensive and extreme use of: Grandeur, Contrast, Curves and twists, Rich surface treatments, Gilded statuary, Bright colors, Vividly painted ceilings, Fragmented or deliberately incomplete elements, Large-scale frescoes, Dramatic central projections on an external facade, the use of plaster, stucco, or marble finishing, Illusory effects such as trompe l’oeil, and pear-shaped domes. While beloved by the nobility, the common folk tended to despise the style due to the massive consumption of resources required for even a small building constructed in this style.

Due to the actions of local Kami, winter is short in Píebë-yëthe Bî.

The Vukodlak near Píebë-yëthe Bî are known to be almost tame, such that they can be put to domestic use.

Píebë-yëthe Bî's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves square dance to channel Summoning energies of tier 3 via guttural bellowing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 4
  • Farm Laborer: 10
  • Hunters: 4
  • Milk Maids: 3
  • Ranchers: 1
  • Ranch Hands: 3
  • Shepherds: 3
    • Farmland: 5606 m2
    • Cattle and Similar Creatures: 345
    • Poultry: 4143
    • Swine: 276
    • Sheep: 13
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 138

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 3
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 2
  • Candlemakers: 5
  • Carpenters: 4
  • Clothmakers: 3
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 2
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 2
  • Farrier: 9
  • Glassworkers: 4
  • Gunsmiths: 2
  • Harness-Makers: 1
  • Hatters: 2
  • Jewelers: 1
  • Leatherwrights: 3
  • Locksmiths: 1
  • Matchstick makers: 2
  • Musical Instrument Makers: 2
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 4
  • Tailors: 10
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 4
  • Whitesmiths: 1

Merchants

  • Beer-Sellers: 1
  • Booksellers: 2
  • Butchers: 3
  • Chandlers: 3
  • Chicken Butchers: 3
  • Entrepreneurs: 1
  • Fine Clothiers: 3
  • Fishmongers: 3
  • Potion Sellers: 2
  • Resellers: 6
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 2
  • Woodsellers: 1

Service workers

  • Bakers: 8
  • Barbers: 6
  • Coachmen: 1
  • Cooks: 5
  • Doctors: 2
  • Gamekeepers: 2
  • Grooms: 1
  • Hairdressers: 4
  • Healers: 3
  • Housekeepers: 3
  • Housemaids: 8
  • House Stewards: 4
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 4
  • Nursery Maids: 2
  • Pastrycooks: 4
  • Restaurateur: 7
  • Tavern Keepers: 5

Specialized Laborer

  • Ashworkers: 1
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 3
  • Long Haul Couriers: 3
  • Dockyard Workers: 2
  • Hay Merchants: 1
  • Leech Collectors: 3
  • Millers: 3
  • Miners: 2
  • Oilmen and Polishers: 2
  • Postmen: 3
  • Pure Finder: 1
  • Skinners: 3
  • Tosher: 2
  • Warehousemen: 4
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 3

Skilled Laborers

  • Accountants: 1
  • Alchemist: 2
  • Clerk: 2
  • Dentists: 1
  • Educators: 4
  • Engineers: 2
  • Gardeners: 1
  • Mages: 1
  • Plumbers: 1
  • Pharmacist: 1
  • Scientists: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 3
  • Civic Iudex: 1
  • Exorcist: 2
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 13
  • Monks, Monastic: 4
  • Monks, Civic: 4
  • Historian, Oral: 3
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 3
  • Priests: 6
  • Rangers: 1
  • Rat Catchers: 2
  • Scholars: 2
  • Spiritualist: 2
  • Storytellers: 5
  • Military Officers: 5

Cottage Industries

  • Brewers: 3
  • Comfort Services: 5
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 4
  • Needleworkers: 4
  • Potters: 2
  • Preserve Makers: 3
  • Quilters: 1
  • Seamsters: 7
  • Spinners: 3
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 2
  • Dancers: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 4
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 5
  • Writers: 5

Produce Industries

  • Butter Churners: 5
  • Canners: 4
  • Cheesmakers: 5
  • Millers: 2
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 2
  • Tallowmakers: 3

439 of Píebë-yëthe Bî's population work within a Foundational Occupation.

832 of Píebë-yëthe Bî's population do not work in a formal occupation, but do contribute to the local economy. 110 (8%) are noncontributers.

Points of Interest

Píebë-yëthe Bî is a major trade hub, connecting several important cities or resource production areas. It’s probably at an important river juncture, ancient crossroads, or occupying the only safe path through some perilous wilderness. Its position may be important enough that it can survive on trade alone, despite being unable to feed itself with the surrounding land. Such hubs are usually heavily garrisoned by the lord who profits from their tariffs and taxes.

Píebë-yëthe Bî is known for its unusual rock formations.

POI

History

In time immemorial, reportedly some time during the early 2nd century the Kami ended a famine plaguing Píebë-yëthe Bî. One of Píebë-yëthe Bî's local festivals commemorates this miracle.

History